Planet Devlog #14 - Shipyards and win/loss conditions
We are back! It has been a while but now I am back to Planet. All I have to do now is add music and sound effects then I will release an open beta for feedback and so you can just see what the game will be like. I have tons of ideas for the full release such as different gamemodes, a skill tree, changing enemy difficulty, a place to read on all the facilities, and a tutorial. The beta will be a very bare bones of what I want Planet to be.
While playtesting, I got to a point where I could not do anything since all of the aliens had taken over the other planets and I was lieft to only a freighter and a couple of fighters. I decided to add a way to get fighters and freighters without limits. This is what the shipyard does. You can use it to create fighters and freighters as long as you pay the resources to make them. Laser ships and kamikaze ships are still limited to the mining path.
Here is a little thing I did with the shipyard
That settlement did not stand a chance
Here are the victory and defeat screens you will see once you have either conquered all other civs or you have been defeated
Planet [Old]
Develop your civilization and conquer space
Status | In development |
Author | FamiliarPerson |
Genre | Strategy |
Tags | 2D, gamemode, planet, Sci-fi, Singleplayer, Space |
More posts
- Planet Devlog #18.5 - Now played in your BROWSERDec 19, 2022
- Planet Devlog #18 - NEW Gamemode: Imminent Stellar DestructionDec 18, 2022
- Planet Devlog #17 - Command Ship & tutorialDec 14, 2022
- Planet Devlog #16 - Volume adjuster & Facility dictionaryDec 12, 2022
- Planet Devlog #15 - BETA Realease!Dec 10, 2022
- Planet Devlog #13.5 - Doing Game JamNov 07, 2022
- Planet Devlog #13 - DiplomacyOct 30, 2022
- Planet Devlog #12 - Main menu and single system generationOct 24, 2022
- Planet Devlog #11 - A step backOct 22, 2022
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