Planet Devlog #1 - System generation
Planet [Old] » Devlog
The first step to creating this game is to create a proceduraly generating system. The amount of planets depends on the size of the star and the distance from the star also depends on the size of the star. The same goes for planets and their moons. The biggest of the planets get to have rings orbit them along with moons. I plan to create different sprites for the moons, planets, and stars. Also to make mutiple different systems. In previous iterations of of this game, I made it so all of the stars and planets were loaded in at the same time, creating tons of lag. Now I am going to make it so only one system is loaded at a time.
Planet [Old]
Develop your civilization and conquer space
Status | In development |
Author | FamiliarPerson |
Genre | Strategy |
Tags | 2D, gamemode, planet, Sci-fi, Singleplayer, Space |
More posts
- Planet Devlog #18.5 - Now played in your BROWSERDec 19, 2022
- Planet Devlog #18 - NEW Gamemode: Imminent Stellar DestructionDec 18, 2022
- Planet Devlog #17 - Command Ship & tutorialDec 14, 2022
- Planet Devlog #16 - Volume adjuster & Facility dictionaryDec 12, 2022
- Planet Devlog #15 - BETA Realease!Dec 10, 2022
- Planet Devlog #14 - Shipyards and win/loss conditionsDec 05, 2022
- Planet Devlog #13.5 - Doing Game JamNov 07, 2022
- Planet Devlog #13 - DiplomacyOct 30, 2022
- Planet Devlog #12 - Main menu and single system generationOct 24, 2022
- Planet Devlog #11 - A step backOct 22, 2022
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