Planet Devlog #1 - System generation


The first step to creating this game is to create a proceduraly generating system. The amount of planets depends on the size of the star and the distance from the star also depends on the size of the star. The same goes for planets and their moons. The biggest of the planets get to have rings orbit them along with moons. I plan to create different sprites for the moons, planets, and stars. Also to make mutiple different systems. In previous iterations of of this game, I made it so all of the stars and planets were loaded in at the same time, creating tons of lag. Now I am going to make it so only one system is loaded at a time.

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